Jump to content

Thermal Sensor: Difference between revisions

From Aurora 4x Wiki
en>Alsadius
m Alsadius moved page Thermal Sensors to Thermal Sensor over redirect: Using singular version of name, for consistency with EM Sensor article
 
m 1 revision imported
 
(No difference)

Latest revision as of 19:09, 22 February 2026

This article contains information relevant to both the C# and VB6 versions of Aurora. Where differences exist, they are noted in the appropriate sections.

Whatever it is, it's hot, hot, hot.
Image: ESA

A Thermal Sensor is a passive sensor component that allows detection of ships, missiles and colonies without emitting radiation itself.

Overview

[edit]

Thermal sensors work by detecting and tracking objects which give off thermal signature, such as engines on enemy ships and missiles, or the population on colonies. A Thermal Sensor is a passive sensor, which means that it gives you situational awareness without giving away your position. However, its contacts cannot be used by the Fire Control for targeting - you need an active sensor contact for that.

The range at which a contact can be detected is given by:

C# range = SQRT(Passive Sensor Strength * Target Signature ) * 250,000 km
VB6 range = Passive Sensor Strength * Target Signature Strength * 1000 km 
Passive Sensor Strength = Size * Thermal Sensitivity tech

Larger sensors are more useful in both versions of the game, but smaller sensors are much more powerful in C#, and larger ones are much more powerful in VB6.

Like all electronic systems, thermal sensors are vulnerable to High-Powered Microwave attack.

Usage

[edit]

Thermal sensors are used to detect enemy targets. Thermal signatures tend to be weaker than EM signatures, meaning that their effective detection range is shorter than EM Sensors. However, virtually everything has a thermal signature, unlike EM signatures (which can easily be avoided), so the all-round ability to detect almost anything sentient makes thermal sensors an excellent addition to survey and scout vessels.

In C#, thermal sensors of size 1 HS or less are commercial components, while any that are larger than 1 HS are military components. Ships have no innate sensors, so they can only detect thermal signatures if they mount a dedicated thermal sensor.

In VB6, all thermal sensors are military components. To allow commercial vessels some basic vision, every ship has a default thermal rating of 1, which can be increased by the addition of a dedicated thermal sensor.

Statistics

[edit]

The cost of a sensor is equal to its sensitivity, multiplied by a factor based on the Electronic Hardening value. In C# the cost is 100% Uridium, and in VB6, it's 75% Uridium and 25% Duranium.

A sensor of size 1 HS or greater has 1 HTK, and a sensor of size smaller than 1 has 0 HTK. The crew need is size*2, rounded normally.

Thermal Sensor Sensitivity

[edit]
Base Sensitivity
Sensitivity 5 6 8 11 14 18 24 32 40 50 60 75
RP cost 1,000 2,000 4,000 8,000 15,000 30,000 60,000 120,000 250,000 500,000 1,000,000 2,000,000

Electronic Hardening

[edit]

Electronic Hardening is used to resist the effects of High-Powered Microwave weapons. The Electronic Hardening technologies differ between versions.

Electronic Hardening (C#)
Hardening 0 1 2 3 4 5 6
Chance of Destruction (%) 100 70 50 30 20 10 5
RP cost Free 2,500 5,000 10,000 20,000 40,000 80,000
Sensor cost Free +15% +25% +35% +50% +75% +100%
Electronic Hardening (VB6)
Hardening 0 1 2 3 4 5 6 7 8
Chance of Destruction (%) 100 70 50 40 30 25 20 15 10
RP cost 1,000 2,500 5,000 10,000 20,000 40,000 75,000 150,000 300,000

List of Components

[edit]

Engines and Power Plants: EngineFuel StorageJump EnginePower Plants
Beam Weaponry: Beam Fire ControlLasersParticle BeamsMesonsHigh-Powered MicrowavePlasma CarronadeRailgunsGauss Cannons
Missile Weaponry: Missile Fire ControlMissile LaunchersMagazines
Defensive Systems: ArmorShieldsCIWSSensor JammerFire Control JammerMissile JammerDecoy LauncherCloaking Device
Maintenance and Repairs: Engineering SpacesMaintenance Storage BayDamage ControlMaintenance module
Carriers and Fighters: Hangar deckFighter Pod Bay
Sensors: Active SensorEM SensorThermal SensorGeological Survey SensorsGravitational Survey SensorsELINT Modules
Command and Control: BridgeFlag BridgeAuxiliary ControlScience DepartmentMain EngineeringCombat Information CentrePrimary Flight Control
Transportation: Cargo HoldTroop Transport BayCryogenic TransportPassenger Accommodation
Logistics: Cargo Shuttle BayRefuelling SystemOrdnance Transfer SystemTractor Beam
Production: Orbital Mining ModuleSorium HarvesterTerraforming ModuleJump Point Stabilisation ModuleSalvage Module