Orbital Mining Module: Difference between revisions
en>Alsadius C# only component (VB6 is under Asteroid Mining Module), so no C- in the name. Also, confirmed the "fly there then join" bug has been removed in C#, so didn't copy that note from VB6 page. |
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Latest revision as of 19:09, 22 February 2026
| Component Information | |
|---|---|
| Type | Core |
| Class | Commercial |
| Tech Branch | Construction / Production |
| Specifications | |
| Size (HS) | 100 |
| Crew Required | 50 |
| Cost | |
| Wealth | 120 |
| Duranium | 0 |
| Neutronium | 0 |
| Corbomite | 0 |
| Tritanium | 0 |
| Boronide | 0 |
| Mercassium | 0 |
| Vendarite | 0 |
| Sorium | 0 |
| Uridium | 0 |
| Corundium | 0 |
| Gallicite | 0 |
An orbital mining module is a medium sized ship module that can extract minerals from small solar bodies like asteroids and comets. They mine at the base researched rate modified by availability (a base rate of 10 tons mining minerals with .5 availability will produce 5 tons per year). The minerals are left on the planet until gathered by either a freighter or a mass driver. A colony must be present on the asteroid in order to store the minerals, or else the mining module will not operate.
The main limit on an asteroid mining module is the body's size. This limit can be increased with technology.
| Maximum Diameter | Tech Cost |
|---|---|
| 100km | Free |
| 125km | 2,000 |
| 160km | 4,000 |
| 200km | 8,000 |
| 250km | 16,000 |
| 320km | 32,000 |
| 400km | 64,000 |
| 500km | 125,000 |
Asteroid mining modules are very efficient for mining asteroids and comets as they allow the delivery of multiple mines with a single order - each one is 5,000 tons, while the cargo bay required to carry a Mine or Automatic Mine is 25,000 tons. For bodies with large deposits, this matters relatively little, as mines can be moved once and run for years (whereas orbital miners need to stay in place). However, for small deposits, there's no point establishing major mining colonies just to tear them down a year later. Orbital mining can allow you to quickly clear out these small deposits and move on to the next, without abusing your freighter fleet in the process.
List of Components
[edit]Engines and Power Plants: Engine • Fuel Storage • Jump Engine • Power Plants
Beam Weaponry: Beam Fire Control • Lasers • Particle Beams • Mesons • High-Powered Microwave • Plasma Carronade • Railguns • Gauss Cannons
Missile Weaponry: Missile Fire Control • Missile Launchers • Magazines
Defensive Systems: Armor • Shields • CIWS • Sensor Jammer • Fire Control Jammer • Missile Jammer • Decoy Launcher • Cloaking Device
Maintenance and Repairs: Engineering Spaces • Maintenance Storage Bay • Damage Control • Maintenance module
Carriers and Fighters: Hangar deck • Fighter Pod Bay
Sensors: Active Sensor • EM Sensor • Thermal Sensor • Geological Survey Sensors • Gravitational Survey Sensors • ELINT Modules
Command and Control: Bridge • Flag Bridge • Auxiliary Control • Science Department • Main Engineering • Combat Information Centre • Primary Flight Control
Transportation: Cargo Hold • Troop Transport Bay • Cryogenic Transport • Passenger Accommodation
Logistics: Cargo Shuttle Bay • Refuelling System • Ordnance Transfer System • Tractor Beam
Production: Orbital Mining Module • Sorium Harvester • Terraforming Module • Jump Point Stabilisation Module • Salvage Module