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Created page with "= Passenger Accommodation = Passenger Accommodation modules allow a ship to transport a small number of colonists. These modules are used by civilian passenger liners; for player use, Cryogenic Transport is more efficient. {| class="wikitable" style="text-align:center" |+ Passenger Accommodation ! Facility ! Standard ! Small |- ! Size (tons) | 2,500 | 250 |- ! Capacity | 250 | 25 |- ! Cost (BP) | 100 | 20 |- ! RP Cost (C#) | Free | Free |} Category:Components"
 
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Latest revision as of 15:33, 11 March 2026

Passenger Accommodation

[edit]

Passenger Accommodation modules allow a ship to transport a small number of colonists. These modules are used by civilian passenger liners; for player use, Cryogenic Transport is more efficient.

Passenger Accommodation
Facility Standard Small
Size (tons) 2,500 250
Capacity 250 25
Cost (BP) 100 20
RP Cost (C#) Free Free

List of Components

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Engines and Power Plants: EngineFuel StorageJump EnginePower Plants
Beam Weaponry: Beam Fire ControlLasersParticle BeamsMesonsHigh-Powered MicrowavePlasma CarronadeRailgunsGauss Cannons
Missile Weaponry: Missile Fire ControlMissile LaunchersMagazines
Defensive Systems: ArmorShieldsCIWSSensor JammerFire Control JammerMissile JammerDecoy LauncherCloaking Device
Maintenance and Repairs: Engineering SpacesMaintenance Storage BayDamage ControlMaintenance module
Carriers and Fighters: Hangar deckFighter Pod Bay
Sensors: Active SensorEM SensorThermal SensorGeological Survey SensorsGravitational Survey SensorsELINT Modules
Command and Control: BridgeFlag BridgeAuxiliary ControlScience DepartmentMain EngineeringCombat Information CentrePrimary Flight Control
Transportation: Cargo HoldTroop Transport BayCryogenic TransportPassenger Accommodation
Logistics: Cargo Shuttle BayRefuelling SystemOrdnance Transfer SystemTractor Beam
Production: Orbital Mining ModuleSorium HarvesterTerraforming ModuleJump Point Stabilisation ModuleSalvage Module