Recreational Module: Difference between revisions
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|techbranch = Logistics ([[CSharp|C#]]) / Logistics & Ground Combat ([[VB6]]) | |techbranch = Logistics ([[CSharp|C#]]) / Logistics & Ground Combat ([[VB6]]) | ||
|staticsizehs = 2,000 | |staticsizehs = 2,000 | ||
|partcost = 2000 | |partcost = 2000 | ||
|ducost = 400 | |ducost = 400 | ||
Revision as of 19:23, 6 October 2026
| This article contains information relevant to both the C# and VB6 versions of Aurora.
Where differences exist, they are noted in the appropriate sections. |
| Component Information | |
|---|---|
| Type | Core |
| Class | Commercial |
| Tech Branch | Logistics (C#) / Logistics & Ground Combat (VB6) |
| Specifications | |
| Size (HS) | 2,000 |
| Size (Tons) | Expression error: Unrecognized punctuation character ",". |
| Crew Required | 1000 |
| Production Cost | |
| Wealth (BP) | 2000 |
| Duranium | 400 |
| Tritanium | 400 |
| Boronide | 1200 |
The Recreational Module is a large commercial module (2000 HS/100,000 tons) that allows ships in the same vicinity to go on shore leave as if they were orbiting a colony with more than 10,000 population. This can be useful for relieving stationed military forces, providing a forward base in a less-developed system, or removing the need to rotate out the ships in asteroid mining, terraforming or Sorium harvesting operations.