Cryogenic Transport
This article contains information relevant to both the C# and VB6 versions of Aurora. Where differences exist, they are noted in the appropriate sections.
Description
Cryogenic Transports can transport colonists.
Usage
To move people people to colonies you either need civilian colony ships, or build your own colony ships with cryogenic transports
Variants
| Facility | Conventional | Large | Standard | Small | Emergency |
|---|---|---|---|---|---|
| Size (tons) | 5,000 | 12,500 | 2,500 | 250 | 50 |
| Version | C# | C# | Both | Both | Both |
| Capacity | 10,000 | 50,000 | 10,000 | 1,000 | 200 |
| Cost (BP) | 100 | 400 | 100 | 20 | 5 |
| RP Cost (C#) | Free | 2,000 | |||
| RP Cost (VB6) | N/A | N/A | 1,000 | 1,000 | 2,000 |
List of Components
Engines and Power Plants: Engine • Fuel Storage • Jump Engine • Power Plants
Beam Weaponry: Beam Fire Control • Lasers • Particle Beams • Mesons • High-Powered Microwave • Plasma Carronade • Railguns • Gauss Cannons
Missile Weaponry: Missile Fire Control • Missile Launchers • Magazines
Defensive Systems: Armor • Shields • CIWS • Sensor Jammer • Fire Control Jammer • Missile Jammer • Decoy Launcher • Cloaking Device
Maintenance and Repairs: Engineering Spaces • Maintenance Storage Bay • Damage Control • Maintenance module
Carriers and Fighters: Hangar deck • Fighter Pod Bay
Sensors: Active Sensor • EM Sensor • Thermal Sensor • Geological Survey Sensors • Gravitational Survey Sensors • ELINT Modules
Command and Control: Bridge • Flag Bridge • Auxiliary Control • Science Department • Main Engineering • Combat Information Centre • Primary Flight Control
Transportation: Cargo Hold • Troop Transport Bay • Cryogenic Transport • Passenger Accommodation
Logistics: Cargo Shuttle Bay • Refuelling System • Ordnance Transfer System • Tractor Beam
Production: Orbital Mining Module • Sorium Harvester • Terraforming Module • Jump Point Stabilisation Module • Salvage Module