Terraforming Module
Terraforming Module
| Component Information | |
|---|---|
| Type | Core |
| Class | Commercial |
| Tech Branch | Biology / Genetics |
| Specifications | |
| Size (HS) | 500 |
| Cost | |
| Wealth | 500 |
| Duranium | 250 |
| Neutronium | 0 |
| Corbomite | 0 |
| Tritanium | 0 |
| Boronide | 250 |
| Mercassium | 0 |
| Vendarite | 0 |
| Sorium | 0 |
| Uridium | 0 |
| Corundium | 0 |
| Gallicite | 0 |
Like an Orbital Mining Module, a Terraforming Module is used in lieu of a Terraforming Installation. Unlike Orbital Mining Modules, however, they can work on any interstellar Body. Terraforming Modules produce atmosphere at the same rate as a Terraforming Installation, but as they're manned by crew they don't require infrastructure and population to run. Because of this, it is common for empires to exclusively use Terraforming Modules and ignore infrastructure and Terraforming Installations altogether.
In order to use a Terraforming Module, you must first create a colony on the world you plan to inhabit. From the F9 menu, select a habitable planet you want to terraform and establish a colony there. On the Population and Production page (F2), select the new colony and go to the "Environment" tab. Select the gas you want to add or remove, and the terraforming module will begin to add or remove the gas accordingly.
- Caution (VB6 only)
If you have a group of terraformers in orbit, don't send new ships to join that task group. You must send ships to the planet first, then tell them to join the task group, otherwise their production rate won't be added to the total. The same applies to asteroid miners, maintenance vessels, orbital habitats and harvesters. This is not an issue in C#.
See Also
List of Components
Engines and Power Plants: Engine • Fuel Storage • Jump Engine • Power Plants
Beam Weaponry: Beam Fire Control • Lasers • Particle Beams • Mesons • High-Powered Microwave • Plasma Carronade • Railguns • Gauss Cannons
Missile Weaponry: Missile Fire Control • Missile Launchers • Magazines
Defensive Systems: Armor • Shields • CIWS • Sensor Jammer • Fire Control Jammer • Missile Jammer • Decoy Launcher • Cloaking Device
Maintenance and Repairs: Engineering Spaces • Maintenance Storage Bay • Damage Control • Maintenance module
Carriers and Fighters: Hangar deck • Fighter Pod Bay
Sensors: Active Sensor • EM Sensor • Thermal Sensor • Geological Survey Sensors • Gravitational Survey Sensors • ELINT Modules
Command and Control: Bridge • Flag Bridge • Auxiliary Control • Science Department • Main Engineering • Combat Information Centre • Primary Flight Control
Transportation: Cargo Hold • Troop Transport Bay • Cryogenic Transport • Passenger Accommodation
Logistics: Cargo Shuttle Bay • Refuelling System • Ordnance Transfer System • Tractor Beam
Production: Orbital Mining Module • Sorium Harvester • Terraforming Module • Jump Point Stabilisation Module • Salvage Module