Crew Quarters
This article contains information relevant to both the C# and VB6 versions of Aurora. Where differences exist, they are noted in the appropriate sections.
Crew quarters are a component that provide life support for your crew.
Usage
Each ship design must always include sufficient life support for the crew. During Class Design, the required total is shown. The amount of life support needed is dependent on Deployment Time and the number of Crew; the game will automatically assign the needed amount of life support without any input needed from the player.
Having more people onboard that crew quarters will support will rapidly increase deployment clock and incur a maintenance failure chance specifically for crew quarters. This is relatively rare in C# (usually only happening when quarters are damaged by maintenance failures or combat damage), but they are more of a concern in VB6, due to that version being more concerned with exact quantities of quarters. As such, if you plan to use a VB6 ship to pick up survivors or POWs, it is recommended to add Cryogenic Transport to it.
Variants
| Quarters | Basic | Small | Tiny | Fighter |
|---|---|---|---|---|
| Size (tons) | 50 | 10 | 5 | 2 |
| Size (HS) | 1 | 0.2 | 0.1 | 0.04 |
| Cost (BP) | 10 | 2 | 1 | 0.4 |
| Life Support | 50 | 10 | 5 | 2 |
List of Components
Engines and Power Plants: Engine • Fuel Storage • Jump Engine • Power Plants
Beam Weaponry: Beam Fire Control • Lasers • Particle Beams • Mesons • High-Powered Microwave • Plasma Carronade • Railguns • Gauss Cannons
Missile Weaponry: Missile Fire Control • Missile Launchers • Magazines
Defensive Systems: Armor • Shields • CIWS • Sensor Jammer • Fire Control Jammer • Missile Jammer • Decoy Launcher • Cloaking Device
Maintenance and Repairs: Engineering Spaces • Maintenance Storage Bay • Damage Control • Maintenance module
Carriers and Fighters: Hangar deck • Fighter Pod Bay
Sensors: Active Sensor • EM Sensor • Thermal Sensor • Geological Survey Sensors • Gravitational Survey Sensors • ELINT Modules
Command and Control: Bridge • Flag Bridge • Auxiliary Control • Science Department • Main Engineering • Combat Information Centre • Primary Flight Control
Transportation: Cargo Hold • Troop Transport Bay • Cryogenic Transport • Passenger Accommodation
Logistics: Cargo Shuttle Bay • Refuelling System • Ordnance Transfer System • Tractor Beam
Production: Orbital Mining Module • Sorium Harvester • Terraforming Module • Jump Point Stabilisation Module • Salvage Module