Hangar deck
This article contains information relevant to both the C# and VB6 versions of Aurora. Where differences exist, they are noted in the appropriate sections.
Hangar Decks and Boat Bays allow a ship to carry smaller ships. These can be Fast Attack Craft, Fighters or any other ship as long as the total tonnage of all carried ships is smaller than or equal to the carrier's total hangar capacity.
Ships in a military hangar do not roll for malfunction, need maintenance facilities or use maintenance supplies. Military hangars also allow for full repairs, including armor repairs, that would otherwise need to take place at a shipyard, and DCR rating of the carrier is added to that of ships inside, speeding up the repairs.
The commercial hangar decks only repairs commercial ships, and doesn't stop maintenance clock of military ships either (but it still reduces their deployment clock). It still can supply MSP for military ships to self-repair, and commercial hangars can be paired with maintenance modules to allow for extended deployments.
VB6 note: There cannot be any fighters or ships in the hangar of a ship that is inside another hangar. You'd have to launch fighters from a carrier before putting them both inside a hangar. (This is not a concern in C#.)
| Module | Hangar Capcity (Tons) | Build Cost | Module Size (Tons) | Duranium Cost | Vendarite Cost | Crew Required |
|---|---|---|---|---|---|---|
| Small Boat Bay | 50 | 5 | 52.5 | 1 | 4 | 1 |
| Boat Bay | 250 | 25 | 262.5 | 5 | 20 | 3 |
| Hangar Deck | 1000 | 100 | 1050 | 20 | 80 | 12 |
| Commercial Hangar Deck | 1000 | 100 | 1600 | 25 | 75 | 15 |
| Module | Hangar Capcity (Tons) | Build Cost | Module Size (Tons) | Duranium Cost | Vendarite Cost | Crew Required |
|---|---|---|---|---|---|---|
| Small Boat Bay | 125 | 18 | 150 | 0 | 18 | 3 |
| Boat Bay | 250 | 30 | 300 | 0 | 30 | 5 |
| Hangar Deck | 1000 | 100 | 1050 | 25 | 75 | 15 |
List of Components
[edit]Engines and Power Plants: Engine • Fuel Storage • Jump Engine • Power Plants
Beam Weaponry: Beam Fire Control • Lasers • Particle Beams • Mesons • High-Powered Microwave • Plasma Carronade • Railguns • Gauss Cannons
Missile Weaponry: Missile Fire Control • Missile Launchers • Magazines
Defensive Systems: Armor • Shields • CIWS • Sensor Jammer • Fire Control Jammer • Missile Jammer • Decoy Launcher • Cloaking Device
Maintenance and Repairs: Engineering Spaces • Maintenance Storage Bay • Damage Control • Maintenance module
Carriers and Fighters: Hangar deck • Fighter Pod Bay
Sensors: Active Sensor • EM Sensor • Thermal Sensor • Geological Survey Sensors • Gravitational Survey Sensors • ELINT Modules
Command and Control: Bridge • Flag Bridge • Auxiliary Control • Science Department • Main Engineering • Combat Information Centre • Primary Flight Control
Transportation: Cargo Hold • Troop Transport Bay • Cryogenic Transport • Passenger Accommodation
Logistics: Cargo Shuttle Bay • Refuelling System • Ordnance Transfer System • Tractor Beam
Production: Orbital Mining Module • Sorium Harvester • Terraforming Module • Jump Point Stabilisation Module • Salvage Module