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Recreational Module

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This article contains information relevant to both the C# and VB6 versions of Aurora. Where differences exist, they are noted in the appropriate sections.

Component Information
Type Core
Class Commercial
Tech Branch Logistics (C#) / Logistics & Ground Combat (VB6)
Specifications
Size (HS) 2,000
Crew Required 1000
Cost
Wealth 2000
Duranium 400
Neutronium 0
Corbomite 0
Tritanium 0
Boronide 0
Mercassium 0
Vendarite 0
Sorium 0
Uridium 0
Corundium 0
Gallicite 0

The Recreational Module is a large commercial module (2000 HS/100,000 tons) that allows ships in the same vicinity to go on shore leave as if they were orbiting a colony with more than 10,000 population. This can be useful for relieving stationed military forces, providing a forward base in a less-developed system, or removing the need to rotate out the ships in asteroid mining, terraforming or Sorium harvesting operations.

List of Components

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Engines and Power Plants: EngineFuel StorageJump EnginePower Plants
Beam Weaponry: Beam Fire ControlLasersParticle BeamsMesonsHigh-Powered MicrowavePlasma CarronadeRailgunsGauss Cannons
Missile Weaponry: Missile Fire ControlMissile LaunchersMagazines
Defensive Systems: ArmorShieldsCIWSSensor JammerFire Control JammerMissile JammerDecoy LauncherCloaking Device
Maintenance and Repairs: Engineering SpacesMaintenance Storage BayDamage ControlMaintenance module
Carriers and Fighters: Hangar deckFighter Pod Bay
Sensors: Active SensorEM SensorThermal SensorGeological Survey SensorsGravitational Survey SensorsELINT Modules
Command and Control: BridgeFlag BridgeAuxiliary ControlScience DepartmentMain EngineeringCombat Information CentrePrimary Flight Control
Transportation: Cargo HoldTroop Transport BayCryogenic TransportPassenger Accommodation
Logistics: Cargo Shuttle BayRefuelling SystemOrdnance Transfer SystemTractor Beam
Production: Orbital Mining ModuleSorium HarvesterTerraforming ModuleJump Point Stabilisation ModuleSalvage Module