Cargo Shuttle Bay
| Component Information | |
|---|---|
| Type | Core |
| Class | Commercial |
| Tech Branch | |
| Specifications | |
| Size (HS) | 100 |
| Crew Required | 10 |
| Cost | |
| Wealth | 20 |
| Duranium | 10 |
| Neutronium | 0 |
| Corbomite | 0 |
| Tritanium | 0 |
| Boronide | 0 |
| Mercassium | 0 |
| Vendarite | 0 |
| Sorium | 0 |
| Uridium | 0 |
| Corundium | 0 |
| Gallicite | 0 |
Cargo Shuttle Bays are components that reduce the loading time of Cargo Holds, Cryogenic Transports and Troop Transport Bays on ships. They also allow maintenance supplies to be transferred from ship to ship.
Usage
[edit]Cargo Shuttle Bays can be used on cargo ships, colony ships and troop ships to enable faster cargo loading or unloading. There is only one kind of component, but technologies can be researched to make them more effective.
The total cargo handling value of all cargo shuttle bays is added together on any given ship design, to produce the ship's Cargo Shuttle Multiplier (visible in the Class Design screen). The basic load/unload time of the ship is then divided by this value, so a ship with a multiplier of 4 will unload in 1/4 the time of a ship with a multiplier of 1. This can be further improved by Spaceport and Cargo Shuttle Station installations on colonies, by the Logistics skill of the ship's commander and Naval Admin Commands, and by the governor at the colony where loading or unloading is taking place.
Technologies
[edit]| Tier | Conventional | Trans-Newtonian | Improved | Advanced |
|---|---|---|---|---|
| Handling Multiplier | 1 | 2 | 3 | 5 |
| RP cost | N/A | 5,000 | 12,500 | 40,000 |
List of Components
[edit]Engines and Power Plants: Engine • Fuel Storage • Jump Engine • Power Plants
Beam Weaponry: Beam Fire Control • Lasers • Particle Beams • Mesons • High-Powered Microwave • Plasma Carronade • Railguns • Gauss Cannons
Missile Weaponry: Missile Fire Control • Missile Launchers • Magazines
Defensive Systems: Armor • Shields • CIWS • Sensor Jammer • Fire Control Jammer • Missile Jammer • Decoy Launcher • Cloaking Device
Maintenance and Repairs: Engineering Spaces • Maintenance Storage Bay • Damage Control • Maintenance module
Carriers and Fighters: Hangar deck • Fighter Pod Bay
Sensors: Active Sensor • EM Sensor • Thermal Sensor • Geological Survey Sensors • Gravitational Survey Sensors • ELINT Modules
Command and Control: Bridge • Flag Bridge • Auxiliary Control • Science Department • Main Engineering • Combat Information Centre • Primary Flight Control
Transportation: Cargo Hold • Troop Transport Bay • Cryogenic Transport • Passenger Accommodation
Logistics: Cargo Shuttle Bay • Refuelling System • Ordnance Transfer System • Tractor Beam
Production: Orbital Mining Module • Sorium Harvester • Terraforming Module • Jump Point Stabilisation Module • Salvage Module