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Command and Control

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Revision as of 09:21, 24 February 2026 by 14.2.200.136 (talk)
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Command and control modules are components for Ships in the C# version of Aurora. They are used to allow your leaders to offer command bonuses to your ships.

  • The Bridge component is the most basic C&C component, required on ships of 1000+ tons. It does not actually have any in-game benefits, as the ship's commander has the same effect with or without a bridge.
  • The Auxiliary Control component allows your ship to have an Executive Officer, to oversee crew training.
  • The Science Department component allows your ship to have a Science Officer, to oversee survey work.
  • The Main Engineering component allows your ship to have a Chief Engineer, to improve maintenance.
  • The Combat Information Centre ("CIC") component allows your ship to have a Tactical Officer, to help in combat.
  • The Primary Flight Control component allows your ship to have a Commander, Air Group, to help with fighter operations.
  • The Flag Bridge component allows your ship to carry a Fleet Commander, who gives a crew reaction skill bonus to all ships in the fleet. (A fleet with no Flag Bridge will still have a fleet commander listed, but they will offer no bonus).

Each of these modules sets a minimum rank for the ship's commanding officer. The commander's actual minimum rank on the final ship is the highest of these values.

Statistics

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Component Size (HS) Cost (BP) Ship CO Minimum Rank Officer Minimum Rank Officer Bonus Stat
Bridge 1 20 Racial Minimum N/A All stats (50% effect if listed below, 100% otherwise)
Auxiliary Control 1 15 Minimum + 1 Commander - 1 Crew Training
Science Department 2 50 Minimum + 1 Commander - 1 Survey
Main Engineering 3 75 Minimum + 2 Commander - 2 Engineering
Combat Information Centre 3 75 Minimum + 2 Commander - 2 Tactical
Primary Flight Control 4 100 Minimum + 1 Commander - 1 Fighter Operations
Flag Bridge 5 125 Minimum + 2 Commander + 1 Reaction (for the whole fleet)

Original announcement

List of Components

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Engines and Power Plants: EngineFuel StorageJump EnginePower Plants
Beam Weaponry: Beam Fire ControlLasersParticle BeamsMesonsHigh-Powered MicrowavePlasma CarronadeRailgunsGauss Cannons
Missile Weaponry: Missile Fire ControlMissile LaunchersMagazines
Defensive Systems: ArmorShieldsCIWSSensor JammerFire Control JammerMissile JammerDecoy LauncherCloaking Device
Maintenance and Repairs: Engineering SpacesMaintenance Storage BayDamage ControlMaintenance module
Carriers and Fighters: Hangar deckFighter Pod Bay
Sensors: Active SensorEM SensorThermal SensorGeological Survey SensorsGravitational Survey SensorsELINT Modules
Command and Control: BridgeFlag BridgeAuxiliary ControlScience DepartmentMain EngineeringCombat Information CentrePrimary Flight Control
Transportation: Cargo HoldTroop Transport BayCryogenic TransportPassenger Accommodation
Logistics: Cargo Shuttle BayRefuelling SystemOrdnance Transfer SystemTractor Beam
Production: Orbital Mining ModuleSorium HarvesterTerraforming ModuleJump Point Stabilisation ModuleSalvage Module