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Salvage Module

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Revision as of 15:09, 28 March 2026 by Storijophe (talk | contribs) (Mention total tonnage on ship design screen)
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This article contains information relevant to both the C# and VB6 versions of Aurora. Where differences exist, they are noted in the appropriate sections.

A Salvage Module is a ship component that allows a ship to salvage wrecks.

This module provides for the ability to process debris, with the tonnage per day listed in the module's name. Multiple modules can be equipped, with the total tonnage processed displayed on the ship design screen.

All salvage modules are 10,000 tons (200 HS), and use 80 crew. Their build cost increases with higher tech levels (see below), but they are always 50% Duranium, 25% Corbomite, and 25% Boronide.

Salvage (tons per day)
Rate 500 750 1,000 1,350 1,800 2,500
RP cost 5,000 10,000 20,000 40,000 80,000 160,000
BP cost 200 220 250 300 400 500

List of Components

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Engines and Power Plants: EngineFuel StorageJump EnginePower Plants
Beam Weaponry: Beam Fire ControlLasersParticle BeamsMesonsHigh-Powered MicrowavePlasma CarronadeRailgunsGauss Cannons
Missile Weaponry: Missile Fire ControlMissile LaunchersMagazines
Defensive Systems: ArmorShieldsCIWSSensor JammerFire Control JammerMissile JammerDecoy LauncherCloaking Device
Maintenance and Repairs: Engineering SpacesMaintenance Storage BayDamage ControlMaintenance module
Carriers and Fighters: Hangar deckFighter Pod Bay
Sensors: Active SensorEM SensorThermal SensorGeological Survey SensorsGravitational Survey SensorsELINT Modules
Command and Control: BridgeFlag BridgeAuxiliary ControlScience DepartmentMain EngineeringCombat Information CentrePrimary Flight Control
Transportation: Cargo HoldTroop Transport BayCryogenic TransportPassenger Accommodation
Logistics: Cargo Shuttle BayRefuelling SystemOrdnance Transfer SystemTractor Beam
Production: Orbital Mining ModuleSorium HarvesterTerraforming ModuleJump Point Stabilisation ModuleSalvage Module