VB-ECCM
Electronic Counter-Counter-Measures. It offsets the effects of enemy ECM by 10% per level, e.g. an ECCM-1 would reduce the effect of an ECM-3 to 20% reduction in fire-control-range instead of 30%.
Unlike ECM components, a ship can have multiple ECCMs. Each ECCM needs to be assigned to a specific fire control. A fire control can have only one ECCM assigned to it.
Similar to ECM, this component does not need to be designed. As soon as you have finished the research, you'll find a new component available in the ship design window.
There is a research line that allows you to build Compact ECCM systems that have the same effects but only a size of 1 HS (50 tons).
Researchable levels: 1-10
Size: 3 HS (150 tons)
List of Components
[edit]Engines and Power Plants: Engine • Fuel Storage • Jump Engine • Power Plants
Beam Weaponry: Beam Fire Control • Lasers • Particle Beams • Mesons • High-Powered Microwave • Plasma Carronade • Railguns • Gauss Cannons
Missile Weaponry: Missile Fire Control • Missile Launchers • Magazines
Defensive Systems: Armor • Shields • CIWS • Sensor Jammer • Fire Control Jammer • Missile Jammer • Decoy Launcher • Cloaking Device
Maintenance and Repairs: Engineering Spaces • Maintenance Storage Bay • Damage Control • Maintenance module
Carriers and Fighters: Hangar deck • Fighter Pod Bay
Sensors: Active Sensor • EM Sensor • Thermal Sensor • Geological Survey Sensors • Gravitational Survey Sensors • ELINT Modules
Command and Control: Bridge • Flag Bridge • Auxiliary Control • Science Department • Main Engineering • Combat Information Centre • Primary Flight Control
Transportation: Cargo Hold • Troop Transport Bay • Cryogenic Transport • Passenger Accommodation
Logistics: Cargo Shuttle Bay • Refuelling System • Ordnance Transfer System • Tractor Beam
Production: Orbital Mining Module • Sorium Harvester • Terraforming Module • Jump Point Stabilisation Module • Salvage Module