Construction and Production: Difference between revisions
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* '''RP Cost:''' 1 | * '''RP Cost:''' 1 | ||
== | == Research Fields == | ||
* [[Biology and Genetics]] | * [[Biology and Genetics]] | ||
* [[Construction and Production]] | * [[Construction and Production]] | ||
* [[Defensive Systems]] | * [[Defensive Systems]] | ||
* [[Direct Fire Weapons]] | * [[Direct Fire Weapons]] | ||
* [[Ground Combat]] | * [[Ground Research|Ground Combat]] | ||
* [[Logistics]] | * [[Logistics]] | ||
* [[Missiles]] | * [[Missile Research|Missiles]] | ||
* [[Power and Propulsion]] | * [[Power and Propulsion]] | ||
* [[Sensors and Control Systems]] | * [[Sensors and Control Systems]] | ||
[[Category:Research]] | [[Category:Research]] | ||
Latest revision as of 02:07, 23 August 2026
Construction and Production
[edit]Construction and Production covers all industrial, economic, and infrastructure‑related technologies in Aurora 4X. These technologies improve construction speed, mining output, fuel production, research efficiency, shipbuilding rate, wealth generation, and the ability to build or operate specialized industrial modules.
Construction Rate
[edit]Annual construction rate for one unit of Industrial Capacity.
| BP/year | 12 | 14 | 16 | 20 | 25 | 30 | 36 | 42 | 50 | 60 | 70 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| RP Cost | 3,000 | 5,000 | 10,000 | 20,000 | 40,000 | 80,000 | 150,000 | 300,000 | 600,000 | 1,250,000 | 2,500,000 |
Fighter Production Rate
[edit]Annual production rate for a Fighter Factory.
| BP/year | 12 | 14 | 16 | 20 | 25 | 30 | 35 | 40 | 50 | 60 | 70 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| RP Cost | 3,000 | 5,000 | 10,000 | 20,000 | 40,000 | 80,000 | 150,000 | 300,000 | 600,000 | 1,250,000 | 2,500,000 |
Fuel Production
[edit]Annual fuel output per Fuel Refinery.
| Litres/year | 48,000 | 56,000 | 64,000 | 80,000 | 100,000 | 120,000 | 144,000 | 168,000 | 200,000 | 240,000 | 280,000 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| RP Cost | 3,000 | 5,000 | 10,000 | 20,000 | 40,000 | 80,000 | 150,000 | 300,000 | 600,000 | 1,250,000 | 2,500,000 |
Jump Point Stabilisation Modules
[edit]Determines how long a ship takes to stabilize a jump point.
| Stabilisation Time (days) | 360 | 180 | 150 | 120 | 90 | 60 | 45 | 30 | 20 |
|---|---|---|---|---|---|---|---|---|---|
| RP Cost | 7,500 | 5,000 | 10,000 | 20,000 | 40,000 | 80,000 | 150,000 | 300,000 | 600,000 |
Maximum Orbital Mining Diameter
[edit]Maximum diameter of a body that can be mined using orbital mining modules.
| Diameter (km) | 100 | 125 | 160 | 200 | 250 | 320 | 400 | 500 |
|---|---|---|---|---|---|---|---|---|
| RP Cost | 1,000 | 2,000 | 4,000 | 8,000 | 16,000 | 32,000 | 64,000 | 125,000 |
Mining Production
[edit]Annual mineral production per Mine or Automated Mine at accessibility 1.0.
| Tons/year | 12 | 14 | 16 | 20 | 25 | 30 | 36 | 42 | 50 | 60 | 70 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| RP Cost | 3,000 | 5,000 | 10,000 | 20,000 | 40,000 | 80,000 | 150,000 | 300,000 | 600,000 | 1,250,000 | 2,500,000 |
Shipyard Operations
[edit]Reduces the time and cost required to modify shipyards.
| Time/Cost Saving | 5% | 10% | 20% | 30% | 40% | 50% |
|---|---|---|---|---|---|---|
| Multiplier | 0.95 | 0.90 | 0.80 | 0.70 | 0.60 | 0.50 |
| RP Cost | 2,500 | 5,000 | 10,000 | 20,000 | 40,000 | 75,000 |
Shipbuilding Rate
[edit]Annual build points produced by each Shipyard.
| BP/year | 560 | 750 | 1000 | 1300 | 1600 | 2100 | 2750 | 3500 | 4600 | 6000 | 8000 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| RP Cost | 5,000 | 10,000 | 20,000 | 40,000 | 80,000 | 150,000 | 300,000 | 600,000 | 1,250,000 | 2,500,000 | 5,000,000 |
Research Rate
[edit]Annual research points produced by each Research Facility.
| RP/year | 240 | 280 | 320 | 400 | 500 | 600 | 720 | 840 | 1000 | 1200 | 1500 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| RP Cost | 5,000 | 10,000 | 20,000 | 40,000 | 80,000 | 150,000 | 300,000 | 600,000 | 1,250,000 | 2,500,000 | 5,000,000 |
Wealth Generation
[edit]Wealth generated per million TN workers.
| Wealth/year | 120 | 140 | 160 | 200 | 250 | 300 | 360 | 420 | 500 | 600 |
|---|---|---|---|---|---|---|---|---|---|---|
| RP Cost | 3,000 | 5,000 | 10,000 | 20,000 | 40,000 | 80,000 | 150,000 | 300,000 | 600,000 | 1,200,000 |
Industrial Modules
[edit]Orbital Mining Module
[edit]A ship component that performs asteroid mining while in orbit.
- RP Cost: 5,000
Sorium Harvester
[edit]A ship module that extracts sorium from gas giants and converts it into fuel.
- RP Cost: 5,000
Background Technologies
[edit]Trans‑Newtonian Technology
[edit]The starting technology for all TN research.
- RP Cost: 5,000
Normal Shipyard Operations
[edit]Allows basic modification of shipyards.
- RP Cost: 1