Refuelling System: Difference between revisions
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Refuelling Systems are [[components]] that allow [[ | Refuelling Systems are [[components]] that allow [[Ship]]s to pass [[fuel]] to other ships. They are one of two ways to refuel your ships, the other being [[Refuelling Station]]/[[Spaceport]] [[installations]] on a [[colony]]. In order to use a Refuelling System, the ship must also be designated as a [[tanker]]. | ||
==Technologies== | ==Technologies== | ||
'''Sizes''' vary for refuelling systems, with three very different size categories in the game. Small Craft refuelling systems can only be used on ships of 1000 tons or less (i.e., [[ | '''Sizes''' vary for refuelling systems, with three very different size categories in the game. Small Craft refuelling systems can only be used on ships of 1000 tons or less (i.e., [[Fighter]]s and [[Fast Attack Craft]]). Standard systems can be used on any ship. Hubs can theoretically be used on any ship, but due to their immense size, they are most often seen on [[space station]]s or very large specialty vessels. | ||
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Latest revision as of 09:11, 24 February 2026
Refuelling Systems are components that allow Ships to pass fuel to other ships. They are one of two ways to refuel your ships, the other being Refuelling Station/Spaceport installations on a colony. In order to use a Refuelling System, the ship must also be designated as a tanker.
Technologies
[edit]Sizes vary for refuelling systems, with three very different size categories in the game. Small Craft refuelling systems can only be used on ships of 1000 tons or less (i.e., Fighters and Fast Attack Craft). Standard systems can be used on any ship. Hubs can theoretically be used on any ship, but due to their immense size, they are most often seen on space stations or very large specialty vessels.
| Size Class | Small Craft | Standard | Hub |
|---|---|---|---|
| Size (tons) | 50 | 500 | 100,000 |
| Fuelling Speed | 10,000 LPH, one ship | See below, one ship | See below, unlimited ships |
| BP cost | 4 | See below | 2,400 |
| RP cost | N/A | See below | 10,000 |
| Crew | 4 | 20 | 0 |
| HTK | 0 | 1 | 5 |
Fuelling Speed unlocks improved models of standard-sized Refuelling Systems. It also affects the fuelling speed of hubs - there is only one hub module, which does not need to be upgraded, but it will transfer fuel at a rate determined by your highest researched fuelling speed technology.
| Speed | 50,000 | 60,000 | 80,000 | 100,000 | 125,000 | 160,000 | 200,000 | 250,000 | 320,000 | 400,000 | 500,000 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| BP cost | 10 | 12 | 16 | 20 | 25 | 32 | 40 | 50 | 64 | 80 | 100 |
| RP cost | N/A | 2,000 | 4,000 | 8,000 | 16,000 | 32,000 | 64,000 | 125,000 | 250,000 | 500,000 | 1,000,000 |
Underway Replenishment technologies allow tankers to refuel other ships in motion, instead of needing to stop. The rate will be slowed when replenishing underway (until the 100% technology is researched), but it can still be convenient in many cases.
| % Rate | 20% | 30% | 45% | 70% | 100% |
|---|---|---|---|---|---|
| RP Cost | 2,500 | 5,000 | 10,000 | 20,000 | 40,000 |
List of Components
[edit]Engines and Power Plants: Engine • Fuel Storage • Jump Engine • Power Plants
Beam Weaponry: Beam Fire Control • Lasers • Particle Beams • Mesons • High-Powered Microwave • Plasma Carronade • Railguns • Gauss Cannons
Missile Weaponry: Missile Fire Control • Missile Launchers • Magazines
Defensive Systems: Armor • Shields • CIWS • Sensor Jammer • Fire Control Jammer • Missile Jammer • Decoy Launcher • Cloaking Device
Maintenance and Repairs: Engineering Spaces • Maintenance Storage Bay • Damage Control • Maintenance module
Carriers and Fighters: Hangar deck • Fighter Pod Bay
Sensors: Active Sensor • EM Sensor • Thermal Sensor • Geological Survey Sensors • Gravitational Survey Sensors • ELINT Modules
Command and Control: Bridge • Flag Bridge • Auxiliary Control • Science Department • Main Engineering • Combat Information Centre • Primary Flight Control
Transportation: Cargo Hold • Troop Transport Bay • Cryogenic Transport • Passenger Accommodation
Logistics: Cargo Shuttle Bay • Refuelling System • Ordnance Transfer System • Tractor Beam
Production: Orbital Mining Module • Sorium Harvester • Terraforming Module • Jump Point Stabilisation Module • Salvage Module