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Refuelling System

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Revision as of 19:09, 22 February 2026 by Wiki-admin (talk | contribs) (1 revision imported)

Refuelling Systems are components that allow ships to pass fuel to other ships. They are one of two ways to refuel your ships, the other being Refuelling Station/Spaceport installations on a colony. In order to use a Refuelling System, the ship must also be designated as a tanker.

Technologies

Sizes vary for refuelling systems, with three very different size categories in the game. Small Craft refuelling systems can only be used on ships of 1000 tons or less (i.e., Fighters and Fast Attack Craft). Standard systems can be used on any ship. Hubs can theoretically be used on any ship, but due to their immense size, they are most often seen on space stations or very large specialty vessels.

Refuelling System Sizes
Size Class Small Craft Standard Hub
Size (tons) 50 500 100,000
Fuelling Speed 10,000 LPH, one ship See below, one ship See below, unlimited ships
BP cost 4 See below 2,400
RP cost N/A See below 10,000
Crew 4 20 0
HTK 0 1 5

Fuelling Speed unlocks improved models of standard-sized Refuelling Systems. It also affects the fuelling speed of hubs - there is only one hub module, which does not need to be upgraded, but it will transfer fuel at a rate determined by your highest researched fuelling speed technology.

Refuelling speed (Litres per Hour)
Speed 50,000 60,000 80,000 100,000 125,000 160,000 200,000 250,000 320,000 400,000 500,000
BP cost 10 12 16 20 25 32 40 50 64 80 100
RP cost N/A 2,000 4,000 8,000 16,000 32,000 64,000 125,000 250,000 500,000 1,000,000

Underway Replenishment technologies allow tankers to refuel other ships in motion, instead of needing to stop. The rate will be slowed when replenishing underway (until the 100% technology is researched), but it can still be convenient in many cases.

Underway Replenishment
% Rate 20% 30% 45% 70% 100%
RP Cost 2,500 5,000 10,000 20,000 40,000

List of Components

Engines and Power Plants: EngineFuel StorageJump EnginePower Plants
Beam Weaponry: Beam Fire ControlLasersParticle BeamsMesonsHigh-Powered MicrowavePlasma CarronadeRailgunsGauss Cannons
Missile Weaponry: Missile Fire ControlMissile LaunchersMagazines
Defensive Systems: ArmorShieldsCIWSSensor JammerFire Control JammerMissile JammerDecoy LauncherCloaking Device
Maintenance and Repairs: Engineering SpacesMaintenance Storage BayDamage ControlMaintenance module
Carriers and Fighters: Hangar deckFighter Pod Bay
Sensors: Active SensorEM SensorThermal SensorGeological Survey SensorsGravitational Survey SensorsELINT Modules
Command and Control: BridgeFlag BridgeAuxiliary ControlScience DepartmentMain EngineeringCombat Information CentrePrimary Flight Control
Transportation: Cargo HoldTroop Transport BayCryogenic TransportPassenger Accommodation
Logistics: Cargo Shuttle BayRefuelling SystemOrdnance Transfer SystemTractor Beam
Production: Orbital Mining ModuleSorium HarvesterTerraforming ModuleJump Point Stabilisation ModuleSalvage Module