Ark Module
| Component Information | |
|---|---|
| Type | Core |
| Class | Commercial |
| Tech Branch | Logistics |
| Specifications | |
| Size (HS) | |
| Crew Required | 30 |
| Cost | |
| Wealth | 0 |
| Duranium | 50 |
| Neutronium | 0 |
| Corbomite | 0 |
| Tritanium | 0 |
| Boronide | 0 |
| Mercassium | 100 |
| Vendarite | 0 |
| Sorium | 0 |
| Uridium | 0 |
| Corundium | 0 |
| Gallicite | 0 |
An Ark Module is a ship component that allows you to house colonists in orbit around a colony, instead of needing them to live on the surface. They are most useful for worlds that have high colony costs, where planetary workforce is difficult to support. They are the C# equivalent to VB6's Orbital Habitat Modules.
Each Ark Module provides living space to house 200,000 colonists. To be used, the ship must be in orbit of one of your colonies. The Ark can neither transport colonists, nor hold a population in deep space - it only increases the population capacity of the body that it orbits. Due to their immense size, they are almost always built into space stations, and moved to their destination by tug.
To fill them with colonists, it's the same as filling any other colony with colonists. Either send your colony ships to the planet, or wait for the Commercial Shipping lines to do it for you.
List of Components
[edit]Engines and Power Plants: Engine • Fuel Storage • Jump Engine • Power Plants
Beam Weaponry: Beam Fire Control • Lasers • Particle Beams • Mesons • High-Powered Microwave • Plasma Carronade • Railguns • Gauss Cannons
Missile Weaponry: Missile Fire Control • Missile Launchers • Magazines
Defensive Systems: Armor • Shields • CIWS • Sensor Jammer • Fire Control Jammer • Missile Jammer • Decoy Launcher • Cloaking Device
Maintenance and Repairs: Engineering Spaces • Maintenance Storage Bay • Damage Control • Maintenance module
Carriers and Fighters: Hangar deck • Fighter Pod Bay
Sensors: Active Sensor • EM Sensor • Thermal Sensor • Geological Survey Sensors • Gravitational Survey Sensors • ELINT Modules
Command and Control: Bridge • Flag Bridge • Auxiliary Control • Science Department • Main Engineering • Combat Information Centre • Primary Flight Control
Transportation: Cargo Hold • Troop Transport Bay • Cryogenic Transport • Passenger Accommodation
Logistics: Cargo Shuttle Bay • Refuelling System • Ordnance Transfer System • Tractor Beam
Production: Orbital Mining Module • Sorium Harvester • Terraforming Module • Jump Point Stabilisation Module • Salvage Module