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Category:Components

From Aurora 4x Wiki
Revision as of 22:27, 15 October 2024 by en>Alsadius (Updated image, minor cleanup)

This article contains information relevant to both the C# and VB6 versions of Aurora. Where differences exist, they are noted in the appropriate sections.

Class Design window

Components are the basic assembly parts and systems used to construct ships, and in VB6, also PDCs and missiles. You will use them in Class Design F5. The list of available components will expand and improve as the empire technology progresses. Each components type provides specialized abilities, which can be used in many possible combinations. The component chosen will add further functionality and have an effect on how the design will perform. The correct choice of components could be the difference between success and failure.

In a standard Trans-Newtonian campaign, some components are already available at the beginning of the game - these are the core components. Other components have to be acquired through research, exploration, trade or espionage - these are player-designed components.

Ship components can be pre-fabricated using industrial capacity, which will speed up ship-building times since the components do not need to be assembled at the shipyard itself. You may also find some components in space wrecks as salvage.

Types

There are two categories of components. Core components become available as you research and progress through the Technology tree. Some core components such as Sorium Harvesters and Terraforming Modules are automatically upgraded as the linked technology improves, preventing you from having to constantly refit and upgrade their parent ships to keep up with the tech level.

Designed components have to be designed by the player first. Each design has several research-able technologies that can be set independently for the desired cost-benefit balance. Once a design system spec are finalized, then the design has to be prototyped by scientists to make it manufacture-able. Designed components will not upgrade by themselves. If you want to upgrade a ship with newer versions of such components, you will have to build an updated design and to refit your ship in some available shipyard.

In VB6, the Technology Report window CTRL+F7 gives the player information about currently available designed components, sorted by type, and obsolete systems are available with a checkbox in the corner.

Damage

Components can be damaged due to maintenance failure, if insufficient MSP available the affected Component will be destroyed and cease operation. Components can also be destroyed during combat. Internal armor can be added to some critical components, increasing its HTK, to reduce the chance of damage. Any system below 1 HS has a HTK of 0 so if it takes damage the system is destroyed and the damage is also applied against another component.

List of Components

Engines and Power Plants: EngineFuel StorageJump EnginePower Plants
Beam Weaponry: Beam Fire ControlLasersParticle BeamsMesonsHigh-Powered MicrowavePlasma CarronadeRailgunsGauss Cannons
Missile Weaponry: Missile Fire ControlMissile LaunchersMagazines
Defensive Systems: ArmorShieldsCIWSSensor JammerFire Control JammerMissile JammerDecoy LauncherCloaking Device
Maintenance and Repairs: Engineering SpacesMaintenance Storage BayDamage ControlMaintenance module
Carriers and Fighters: Hangar deckFighter Pod Bay
Sensors: Active SensorEM SensorThermal SensorGeological Survey SensorsGravitational Survey SensorsELINT Modules
Command and Control: BridgeFlag BridgeAuxiliary ControlScience DepartmentMain EngineeringCombat Information CentrePrimary Flight Control
Transportation: Cargo HoldTroop Transport BayCryogenic TransportPassenger Accommodation
Logistics: Cargo Shuttle BayRefuelling SystemOrdnance Transfer SystemTractor Beam
Production: Orbital Mining ModuleSorium HarvesterTerraforming ModuleJump Point Stabilisation ModuleSalvage Module